Some cleanup, added stack and implemented 0x00EE
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			@ -2,22 +2,26 @@
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#define CHIP8_CHIP8_H
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#include <string>
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#include <stack>
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#include "display.h"
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class InstructionHandler;
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class Display;
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class Chip8 {
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private:
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    unsigned char memory[0xFFF] = {};
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    unsigned char v[0x10] = {};
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    std::stack<unsigned short> stack{};
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    unsigned short pc;
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    Display* display;
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    Display display;
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    InstructionHandler* instructionHandler;
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public:
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    Chip8();
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    ~Chip8();
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    void loadRom(const std::string& file);
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    [[nodiscard]] Display* getDisplay() const;
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    void loadRom(const std::string&);
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    [[nodiscard]] Display getDisplay() const;
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    void emulateCycle();
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    [[nodiscard]] unsigned short popFromStack();
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    void setProgramCounter(unsigned short);
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};
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#endif //CHIP8_CHIP8_H
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			@ -5,14 +5,13 @@
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#define STATE_OFF 0
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#include <SDL2/SDL.h>
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#include "chip8.h"
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class Display {
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private:
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    bool flagRedraw = false;
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    bool display[64 * 32] = {};
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public:
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    void draw(SDL_Renderer*, const Chip8&);
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    void draw(SDL_Renderer*);
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    [[nodiscard]] bool needsRedraw() const;
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    void clear();
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};
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			@ -7,11 +7,11 @@
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class InstructionHandler {
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private:
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    typedef void (*Handler)(const Chip8&, Instruction);
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    typedef void (*Handler)(Chip8&, Instruction);
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    std::map<unsigned short, Handler> handlers = {};
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    static void handle0000(const Chip8&, Instruction);
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    static void handle0000(Chip8&, Instruction);
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public:
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    InstructionHandler();
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    void handleInstruction(unsigned short, const Chip8&, Instruction);
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    void handleInstruction(unsigned short, Chip8&, Instruction);
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};
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#endif //CHIP8_INSTRUCTION_HANDLER_H
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			@ -4,14 +4,12 @@
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#include "../include/chip8.h"
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#include "../include/instruction.h"
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#include "../include/instruction_handler.h"
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#include "../include/display.h"
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Chip8::Chip8() : instructionHandler(), display() {
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    this->pc = 0x200;
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}
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Chip8::~Chip8() {
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    delete display;
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    delete instructionHandler;
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}
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			@ -26,11 +24,22 @@ void Chip8::loadRom(const std::string& file) {
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    fclose(game);
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}
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Display* Chip8::getDisplay() const {
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Display Chip8::getDisplay() const {
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    return this->display;
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}
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void Chip8::emulateCycle() {
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    unsigned short opcode = (this->memory[this->pc] << 8 | this->memory[this->pc + 1]);
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    this->pc += 2;
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    this->instructionHandler->handleInstruction(opcode & 0xF000, *this, Instruction(opcode));
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}
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unsigned short Chip8::popFromStack() {
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    unsigned short value = this->stack.top();
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    this->stack.pop();
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    return value;
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}
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void Chip8::setProgramCounter(unsigned short value) {
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    this->pc = value;
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}
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			@ -1,6 +1,6 @@
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#include "../include/display.h"
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void Display::draw(SDL_Renderer * renderer, const Chip8& chip8) {
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void Display::draw(SDL_Renderer * renderer) {
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    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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    SDL_RenderClear(renderer);
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    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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			@ -6,7 +6,7 @@ InstructionHandler::InstructionHandler() {
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    this->handlers[0x0000] = handle0000;
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}
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void InstructionHandler::handleInstruction(unsigned short instructionNumber, const Chip8& chip8, Instruction instruction) {
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void InstructionHandler::handleInstruction(unsigned short instructionNumber, Chip8& chip8, Instruction instruction) {
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    if (!this->handlers.contains(instructionNumber)) {
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        Logger::error("Unregistered instruction", instructionNumber);
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        return;
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			@ -15,13 +15,13 @@ void InstructionHandler::handleInstruction(unsigned short instructionNumber, con
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    this->handlers[instructionNumber](chip8, instruction);
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}
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void InstructionHandler::handle0000(const Chip8& chip8, Instruction instruction) {
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void InstructionHandler::handle0000(Chip8& chip8, Instruction instruction) {
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    switch (instruction.kk()) {
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        case 0x00E0:
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            chip8.getDisplay()->clear();
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            chip8.getDisplay().clear();
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            break;
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        case 0x00EE:
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            chip8.setProgramCounter(chip8.popFromStack());
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            break;
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    }
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}
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