Some cleanup, added stack and implemented 0x00EE

main
Tiger 2023-09-09 20:20:10 +02:00
parent 588ce89b19
commit 632873078b
6 changed files with 29 additions and 17 deletions

View File

@ -2,22 +2,26 @@
#define CHIP8_CHIP8_H
#include <string>
#include <stack>
#include "display.h"
class InstructionHandler;
class Display;
class Chip8 {
private:
unsigned char memory[0xFFF] = {};
unsigned char v[0x10] = {};
std::stack<unsigned short> stack{};
unsigned short pc;
Display* display;
Display display;
InstructionHandler* instructionHandler;
public:
Chip8();
~Chip8();
void loadRom(const std::string& file);
[[nodiscard]] Display* getDisplay() const;
void loadRom(const std::string&);
[[nodiscard]] Display getDisplay() const;
void emulateCycle();
[[nodiscard]] unsigned short popFromStack();
void setProgramCounter(unsigned short);
};
#endif //CHIP8_CHIP8_H

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@ -5,14 +5,13 @@
#define STATE_OFF 0
#include <SDL2/SDL.h>
#include "chip8.h"
class Display {
private:
bool flagRedraw = false;
bool display[64 * 32] = {};
public:
void draw(SDL_Renderer*, const Chip8&);
void draw(SDL_Renderer*);
[[nodiscard]] bool needsRedraw() const;
void clear();
};

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@ -7,11 +7,11 @@
class InstructionHandler {
private:
typedef void (*Handler)(const Chip8&, Instruction);
typedef void (*Handler)(Chip8&, Instruction);
std::map<unsigned short, Handler> handlers = {};
static void handle0000(const Chip8&, Instruction);
static void handle0000(Chip8&, Instruction);
public:
InstructionHandler();
void handleInstruction(unsigned short, const Chip8&, Instruction);
void handleInstruction(unsigned short, Chip8&, Instruction);
};
#endif //CHIP8_INSTRUCTION_HANDLER_H

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@ -4,14 +4,12 @@
#include "../include/chip8.h"
#include "../include/instruction.h"
#include "../include/instruction_handler.h"
#include "../include/display.h"
Chip8::Chip8() : instructionHandler(), display() {
this->pc = 0x200;
}
Chip8::~Chip8() {
delete display;
delete instructionHandler;
}
@ -26,11 +24,22 @@ void Chip8::loadRom(const std::string& file) {
fclose(game);
}
Display* Chip8::getDisplay() const {
Display Chip8::getDisplay() const {
return this->display;
}
void Chip8::emulateCycle() {
unsigned short opcode = (this->memory[this->pc] << 8 | this->memory[this->pc + 1]);
this->pc += 2;
this->instructionHandler->handleInstruction(opcode & 0xF000, *this, Instruction(opcode));
}
unsigned short Chip8::popFromStack() {
unsigned short value = this->stack.top();
this->stack.pop();
return value;
}
void Chip8::setProgramCounter(unsigned short value) {
this->pc = value;
}

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@ -1,6 +1,6 @@
#include "../include/display.h"
void Display::draw(SDL_Renderer * renderer, const Chip8& chip8) {
void Display::draw(SDL_Renderer * renderer) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);

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@ -6,7 +6,7 @@ InstructionHandler::InstructionHandler() {
this->handlers[0x0000] = handle0000;
}
void InstructionHandler::handleInstruction(unsigned short instructionNumber, const Chip8& chip8, Instruction instruction) {
void InstructionHandler::handleInstruction(unsigned short instructionNumber, Chip8& chip8, Instruction instruction) {
if (!this->handlers.contains(instructionNumber)) {
Logger::error("Unregistered instruction", instructionNumber);
return;
@ -15,13 +15,13 @@ void InstructionHandler::handleInstruction(unsigned short instructionNumber, con
this->handlers[instructionNumber](chip8, instruction);
}
void InstructionHandler::handle0000(const Chip8& chip8, Instruction instruction) {
void InstructionHandler::handle0000(Chip8& chip8, Instruction instruction) {
switch (instruction.kk()) {
case 0x00E0:
chip8.getDisplay()->clear();
chip8.getDisplay().clear();
break;
case 0x00EE:
chip8.setProgramCounter(chip8.popFromStack());
break;
}
}