#include #include #include "include/logger.h" int main() { if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { Logger::error("Cannot initialize SDL:", SDL_GetError()); return EXIT_FAILURE; } SDL_Window* window = SDL_CreateWindow("Chip8 Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1024, 512, SDL_WINDOW_SHOWN); if (window == nullptr) { Logger::error("Cannot create SDL window:", SDL_GetError()); return EXIT_FAILURE; } SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (renderer == nullptr) { Logger::error("Cannot create SDL renderer:", SDL_GetError()); return EXIT_FAILURE; } bool run = true; SDL_Event e; while (run) { while (SDL_PollEvent(&e) != 0) { if (e.type == SDL_QUIT) { run = false; } else if (e.type == SDL_KEYDOWN) { if (e.key.keysym.sym == SDLK_ESCAPE) { run = false; } } } SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }