TigerEmu/Game/Navigator/Views/MyWorldView.cs

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C#
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2023-10-14 20:32:12 +00:00
using System.Collections;
using Tiger.Communication.Messages.Types;
using Tiger.Game.Habbos;
namespace Tiger.Game.Navigator.Views;
public class MyWorldView : INavigatorView
{
private const int OwnRoomsType = 0;
private const int FavoriteRoomsType = 1;
private const int GroupRoomsType = 2;
private const int VisitedRoomsType = 3;
private const int FriendRoomsType = 4;
private const int RightsRoomType = 5;
public string Code => "myworld_view";
private readonly IDictionary<string, int> _categories = new Dictionary<string, int>
{
{"My Rooms", OwnRoomsType},
{"My Favorite Rooms", FavoriteRoomsType},
{"My Groups", GroupRoomsType},
{"My Room Visit History", VisitedRoomsType},
{"My Friends' Rooms", FriendRoomsType},
{"Rooms Where I Have Rights", RightsRoomType}
};
public MyWorldView()
{
}
public void Compose(ServerMessage message, Habbo habbo, string query)
{
message.AppendInt32(_categories.Count);
foreach (var (category, type) in _categories)
{
message.AppendString(category);
message.AppendString(category);
message.AppendInt32(0); // action?
message.AppendBoolean(false); // closed?
message.AppendInt32(0); // mode?
var rooms = GetRoomsByType(habbo, type);
message.AppendInt32(rooms.Count); // TODO: Rooms, this will ALWAYS return 0.
}
}
private ICollection GetRoomsByType(Habbo habbo, int type)
{
return new List<object>();
}
}