TigerEmu/Game/Navigator/Nodes/NavigatorNodeMap.cs

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980 B
C#
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2023-11-10 13:55:42 +00:00
using FluentNHibernate.Mapping;
using Tiger.Storage.CustomTypes;
namespace Tiger.Game.Navigator.Nodes;
public class NavigatorNodeMap : ClassMap<NavigatorNode>
{
public NavigatorNodeMap()
{
Table("navigator_nodes");
LazyLoad();
Id(nn => nn.Id).Column("id").GeneratedBy.Identity();
Map(nn => nn.Name).Column("name").Not.Nullable();
Map(nn => nn.Visible).Column("visible").Not.Nullable();
Map(nn => nn.AllowTrade).Column("allow_trade").Not.Nullable();
Map(nn => nn.RankAccess).Column("rank_access").Not.Nullable();
Map(nn => nn.RankFlatcat).Column("rank_flatcat").Not.Nullable();
Map(nn => nn.Sort).Column("sort").Not.Nullable();
Map(nn => nn.Type).CustomType<EnumTypeConverter<NavigatorNodeType>>();
References(nn => nn.Parent).Column("parent_id").Nullable();
HasMany(nn => nn.Children).Inverse().Cascade.All();
HasMany(nn => nn.Rooms).Inverse().Cascade.All();
}
}