using System.Text.Json.Serialization; using Newtonsoft.Json; namespace Tiger.Game.Figuredata; public class SetType { public string Type { get; set; } = null!; [JsonProperty("mandatory_f_0")] public bool MandatoryF0 { get; set; } [JsonProperty("mandatory_f_1")] public bool MandatoryF1 { get; set; } [JsonProperty("mandatory_m_0")] public bool MandatoryM0 { get; set; } [JsonProperty("mandatory_m_1")] public bool MandatoryM1 { get; set; } public int PaletteId { get; set; } public List Sets { get; set; } = new(); }