using Tiger.Communication.Messages.Interfaces; using Tiger.Communication.Messages.Outgoing.Handshake; using Tiger.Communication.Messages.Types; using Tiger.Networking.Game.Sessions; namespace Tiger.Communication.Messages.Incoming.Handshake; public class InfoRetrieveEvent : IMessageEvent { private readonly IGameSessionManager _gameSessionManager; public InfoRetrieveEvent(IGameSessionManager gameSessionManager) { _gameSessionManager = gameSessionManager; } public IncomingHeaders Header => IncomingHeaders.InfoRetrieveEvent; public async Task HandleAsync(GameSession gameSession, ClientMessage request) { if (gameSession.Habbo == null) { await _gameSessionManager.CloseAsync("Not logged in", gameSession); return; } await gameSession.SendComposerAsync(new UserObjectMessageComposer(gameSession.Habbo)); } }