using Tiger.Communication.Messages.Interfaces; using Tiger.Communication.Messages.Outgoing.Inventory.Badges; using Tiger.Communication.Messages.Types; using Tiger.Networking.Game.Sessions; namespace Tiger.Communication.Messages.Incoming.Inventory.Badges; public class GetBadgesEvent : IMessageEvent { private readonly IGameSessionManager _gameSessionManager; public GetBadgesEvent(IGameSessionManager gameSessionManager) { _gameSessionManager = gameSessionManager; } public IncomingHeaders Header => IncomingHeaders.GetBadgesEvent; public async Task HandleAsync(GameSession gameSession, ClientMessage request) { if (gameSession.Habbo == null) { await _gameSessionManager.CloseAsync("Not logged in", gameSession); return; } await gameSession.SendComposerAsync(new BadgesComposer(gameSession.Habbo.Badges)); } }