using Tiger.Communication.Messages.Interfaces; using Tiger.Communication.Messages.Outgoing.Inventory.Achievements; using Tiger.Communication.Messages.Types; using Tiger.Game.Achievements; using Tiger.Networking.Game.Sessions; namespace Tiger.Communication.Messages.Incoming.Achievement; public class RequestAchievementsMessageEvent : IMessageEvent { private readonly IGameSessionManager _gameSessionManager; private readonly IAchievementManager _achievementManager; public RequestAchievementsMessageEvent(IGameSessionManager gameSessionManager, IAchievementManager achievementManager) { _gameSessionManager = gameSessionManager; _achievementManager = achievementManager; } public IncomingHeaders Header => IncomingHeaders.AchievementList; public async Task HandleAsync(GameSession gameSession, ClientMessage request) { if (gameSession.Habbo == null) { await _gameSessionManager.CloseAsync("Not logged in", gameSession); return; } await gameSession.SendComposerAsync(new AchievementsScoreComposer(gameSession.Habbo.AchievementScore)); await gameSession.SendComposerAsync(new AchievementsComposer(_achievementManager.Achievements.Values, gameSession.Habbo)); } }