TigerEmu/Communication/Messages/Incoming/User/Data/UserCurrentBadgesEvent.cs

35 lines
1.2 KiB
C#

using Tiger.Communication.Messages.Interfaces;
using Tiger.Communication.Messages.Outgoing.User.Data;
using Tiger.Communication.Messages.Types;
using Tiger.Game.Habbos;
using Tiger.Networking.Game.Sessions;
using Tiger.Storage;
namespace Tiger.Communication.Messages.Incoming.User.Data;
public class UserCurrentBadgesEvent : IMessageEvent
{
private readonly IGameSessionManager _gameSessionManager;
private readonly IRepository<Badge> _badgeRepository;
public UserCurrentBadgesEvent(IGameSessionManager gameSessionManager, IRepository<Badge> badgeRepository)
{
_gameSessionManager = gameSessionManager;
_badgeRepository = badgeRepository;
}
public IncomingHeaders Header => IncomingHeaders.UserBadgesCurrent;
public async Task HandleAsync(GameSession gameSession, ClientMessage request)
{
if (gameSession.Habbo == null)
{
await _gameSessionManager.CloseAsync("Not logged in", gameSession);
return;
}
var habboId = request.ReadInt32();
var badges = await _badgeRepository.FindByAsync(b => b.Habbo.Id == habboId && b.Slot > 0);
await gameSession.SendComposerAsync(new UserCurrentBadgesComposer(habboId, badges.ToList()));
}
}