TigerEmu/Game/Figuredata/SetType.cs

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566 B
C#
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using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace Tiger.Game.Figuredata;
public class SetType
{
public string Type { get; set; } = null!;
[JsonProperty("mandatory_f_0")]
public bool MandatoryF0 { get; set; }
[JsonProperty("mandatory_f_1")]
public bool MandatoryF1 { get; set; }
[JsonProperty("mandatory_m_0")]
public bool MandatoryM0 { get; set; }
[JsonProperty("mandatory_m_1")]
public bool MandatoryM1 { get; set; }
public int PaletteId { get; set; }
public List<Set> Sets { get; set; } = new();
}